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I tried playing with different scheduling and restructuring grid launch loop, but have found no benefits of doing that. There is no one-size-fits-all for number of threads, but I found 4 to be tolerable overhead for short runs. Since these cores are implemented for GPUs the threads are assumed to be very light. Runs below are for default configuration of 4 threads and after the initial code generation (warmup) is done:
Below same runs without OpenMP
There are other options for library, but OpenMP is likely the most straightforward, what do you think?